What Is Gloom in Mortal Shell II? Death, Recovery & Beacons
Learn what Gloom is used for in Mortal Shell II, what beta testing showed about death and recovery, and how Gloom differs from Ova and the Gloom Siphon.
Gloom is a progression resource used for the Harbinger. GamesRadar's open-beta testing reported that Gloom drops on death, can be recovered from the death location, and can be spent at Beacons to level the Harbinger. Launch coverage confirms Gloom and the Gloom Siphon remain part of the retail game, but the exact death and recovery rules should be checked once more in the launch build before publication.
Quick answer

Image source: AltChar — Gameplay screenshot with visible HUD/resource context. Pending final media review.
Gloom is a Harbinger progression resource in Mortal Shell II.
GamesRadar's open-beta testing described the system this way:
- enemies award Gloom,
- held Gloom is dropped when you die,
- the lost Gloom can be recovered from the place where you died,
- the lost amount appears on the map,
- and Gloom can be spent at Beacons to level the Harbinger.
Launch and Advance Access coverage confirms that Gloom is still part of the retail game, including extra Gloom rewards in Night Mode and the separate Gloom Siphon in Marrow Keep.
The important caution is that the detailed death-and-recovery rules above were documented during the beta. Before turning this draft into a fully tested launch guide, repeat the death/recovery loop in the retail build and capture screenshots.
What is Gloom used for?
GamesRadar's beta test says Gloom is used to level the Harbinger.
At a Beacon, the guide showed the next Gloom requirement and the stat changes tied to the next upgrade.
That makes Gloom different from several other progression layers in Mortal Shell II:
- Shell progression has its own systems.
- Tarstones are build modifiers with their own upgrade path.
- Ova/Ovum is tied to Beacon cleansing and Gloom Siphon progression.
- Gold is used for other upgrades, including Tarstone upgrades in launch coverage.
Do not merge these resources just because some of them are handled around Marrow Keep or Beacons.
How do you get Gloom?

Image source: PlayStation Store — Combat illustration; replace with a Gloom pickup screenshot after review. Pending final media review.
The beta guide reports that Gloom starts accumulating as you kill enemies.
Launch coverage also shows Gloom being awarded as part of higher-risk Night Mode play, which is useful evidence that the resource remains active in the launch build.
A final tested version of this page should add a simple table based on retail gameplay:
| Activity | Gloom result |
|---|---|
| Normal enemy | Record observed amount |
| Elite enemy | Record observed amount |
| Mini-boss | Record observed amount |
| Main boss | Record observed amount |
| Dungeon completion | Record whether a separate reward is granted |
| Night Mode enemy | Compare with normal mode |
Do not hard-code values until they have been checked, because balance values can change quickly around launch.
Do you lose Gloom when you die?

Image source: Steam / Cold Symmetry — Beta combat illustration; exact Gloom recovery screenshot is listed in scrape-candidates.yaml. Pending final media review.
GamesRadar's open-beta answer was yes.
The guide reported that held Gloom is left behind at the death location.
That creates a familiar risk/reward loop: the more Gloom you carry, the more expensive a dangerous detour becomes.
However, because this detail comes from the beta, the published launch guide should only upgrade this from "reported" to "tested" after you check:
- the Gloom amount before death,
- the amount after respawning,
- the map marker,
- the recovery interaction,
- and what happens if you die again before recovering it.
Those five screenshots would make the page much more useful than a text-only explanation.
How do you recover lost Gloom?

Image source: GRYOnline.pl — Dangerous route illustration for recovery runs. Pending final media review.
In the beta, lost Gloom could be recovered by returning to the location where the player died.
GamesRadar also reported that the loss point was shown on the map.
If the launch build behaves the same way, the safest recovery routine is:
- Open the map before leaving the Beacon.
- Identify the death marker.
- Choose the safest route rather than the shortest route.
- Avoid unnecessary side fights while carrying no recovered Gloom.
- Interact with the recovery point before exploring farther.
Do not assume the map marker works exactly the same in every mode until you test it.
When should you spend Gloom?

Image source: Video Games Plus — High-risk combat illustration hosted by Video Games Plus. Pending final media review.
If the retail death system still matches the beta, the practical rule is simple:
Spend Gloom before a high-risk push when you are already close to an upgrade.
That is especially relevant before:
- a new dungeon,
- an unfamiliar boss,
- a Night Mode run,
- a long route away from an activated Beacon,
- or a difficult recovery attempt.
This is not a recommendation to spend constantly. It is a way to avoid carrying an upgrade's worth of progression into a route where you have no idea what is waiting.
Gloom vs. Gloom Siphon

Image source: Cold Symmetry / Playstack — Marrow Keep/world-system illustration. Pending final media review.
These are not the same thing.
Gloom : A progression resource associated with the Harbinger.
Gloom Siphon : A specific machine or progression interaction in Marrow Keep.
Advance Access coverage of the Tarforge route explains that after collecting enough Ovum from cleansing Beacons, the player can use the Gloom Siphon to obtain Mether's Breath, which unlocks Beacon-to-Beacon fast travel.
That does not mean you simply "buy fast travel with Gloom."
The naming is confusing, so the final page should state this distinction clearly.
Gloom vs. Ova/Ovum
Ova/Ovum is a separate progression resource.
The official Steam story description says the Harbinger is prophesied to reclaim the Undermether's stolen Ova.
Launch guides connect Ova/Ovum to cleansing Beacons and progressing the Gloom Siphon.
So the safe mental model is:
- Gloom: Harbinger progression currency.
- Ova/Ovum: world/progression objective tied to Beacons and the Gloom Siphon.
- Mether's Breath: fast-travel unlock connected to that Ova progression.
Can Gloom upgrade Shells?
GamesRadar's beta guide says Gloom does not directly upgrade Shells and that Shells have their own progression currencies or systems.
Because Shell progression appears deeper in the full game, do not publish exact Shell costs here. Keep this page focused on Gloom.
A useful launch-build verification test
Before publishing, run this exact checklist:
- Record Gloom before killing an enemy.
- Record Gloom after the kill.
- Record Gloom before death.
- Die and record the post-respawn amount.
- Open the map and capture the loss marker.
- Recover the Gloom and record the amount.
- Spend Gloom at a Beacon and capture the upgrade screen.
- Confirm what happens if you die a second time before recovery.
That one test would convert most of this page from reported beta behavior into first-party launch evidence.
FAQ
What is Gloom in Mortal Shell II?
It is a Harbinger progression resource. Beta testing showed it being used for Harbinger upgrades at Beacons.
Do you lose Gloom when you die?
GamesRadar reported that behavior in the open beta. Recheck it in the retail build before publishing the page as fully tested.
Can you recover lost Gloom?
The beta allowed recovery at the place of death and displayed the location on the map.
Is Gloom the same as Ova?
No. Ova/Ovum is a separate progression resource connected to Beacons and the Gloom Siphon.
Is the Gloom Siphon where you spend normal Gloom?
Do not assume that. Launch fast-travel coverage ties the Gloom Siphon to Ova/Ovum progression.
Sources
- What is Gloom in Mortal Shell 2? - GamesRadar
- Mortal Shell II Night Mode guide - The Outerhaven
- How to Repair the Tarforge - The Outerhaven
- Mortal Shell II on Steam
Visual reference

Image source: Cold Symmetry / Playstack — Beacon/world progression illustration. Pending final media review.
Frequently asked questions
What is Gloom in Mortal Shell II?
Beta testing described Gloom as the Harbinger's leveling currency, earned during combat and spent at Beacons.
Do you lose Gloom when you die?
GamesRadar's beta testing reported that held Gloom is dropped on death and can be recovered from the death location. This should be rechecked in the retail build before publishing the page as fully tested.
Is Gloom the same as Ova?
No. Launch guides treat Ova/Ovum as a separate progression resource tied to Beacon cleansing and the Gloom Siphon.
Sources and verification
This page was last checked on 2026-08-20 00:00. Sources should support the answer, not simply decorate the page.
What is Gloom in Mortal Shell 2? - GamesRadar ↗Mortal Shell II Night Mode guide - The Outerhaven ↗How to Repair the Tarforge - The Outerhaven ↗Mortal Shell II on Steam ↗