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Guide · Mortal Shell II

Mortal Shell II Weapon and Sidearm Locations: All 16

A collection framework for all eight main weapons and eight sidearms, organized by prologue, Fainweald, Mammon, and Tarforge access.

Quick answer

Current launch guides identify sixteen armaments: eight main weapons and eight sidearms. Two are tied to the prologue, six are found in Fainweald, and eight are found in Mammon; track main weapons and sidearms separately.

Collection scope

Current launch guides consistently identify sixteen total armaments: eight main weapons and eight sidearms. Two pieces are tied to the prologue, six are found across Fainweald, and eight are found in Mammon. All can be upgraded through the Tarforge once the required parts and resources are available.

Mortal Shell II weapon and sidearm collection infographic

Mortal Shell II armament region distribution graphic

Main weapons and sidearms are separate checklists

Main weapons define the melee moveset. Sidearms use Resolve to add ranged pressure, interruption, status, or heavy burst. Track them separately so a missing sidearm does not get mistaken for a missing main weapon.

Prologue items

The Iconoclast and Naylshotte are associated with the opening progression in current location guides. Confirm both are present before leaving the prologue area, because at least one early Tarforge-related pickup is known to be difficult or impossible to revisit after the transition to Marrow Keep.

Fainweald search pattern

Fainweald contains early optional weapons, tavern and village routes, dungeon pickups, and boss-linked rewards. Use the nearest Beacon as the permanent anchor for every checklist entry. A useful record includes weapon name, region, Beacon, dungeon or boss, required key, exact pickup action, and whether the route is returnable.

Mammon search pattern

The remaining armaments are concentrated in the later Mammon region and its dungeons. Do not purchase every map reveal before checking current patch costs and refund changes. Prioritize weapons that fill a build gap, then return for collection completion after the main route is secure.

Sidearm examples to verify

Current reports list Naylshotte, Troubadour's Lute, Forgotten Crossbow, Salvaged Trebuchaxe, Triarch Repeater, Cursed Child, Ballistazooka, and Caged Hystrix as the eight sidearms. Some are dungeon pickups and others are boss rewards. Use the inventory name and acquisition notification as the final confirmation.

Upgrade access

GamesRadar's current Tarforge guide lists Muradean Actuator, Obsidian Lathe, Etching Needles, Foundry Stone, and Endless Core as important Tarforge parts. Weapon collection and weapon upgrading are different tasks: finding an armament does not guarantee every upgrade tier is available.

Build a patch-safe checklist

Do not publish only a prose route. Store each location as structured data with a last-checked date. When a patch changes map reveals, currency costs, boss rewards, or access routes, update the affected row rather than rewriting the entire page.

Mortal Shell II weapon location checklist fields graphic

Frequently asked questions

How many weapons and sidearms are there?

Current launch guides consistently report sixteen total: eight main weapons and eight sidearms.

Can every weapon be upgraded?

Current guides say all armaments can be improved through the Tarforge when the required parts and resources are available.

Are main weapons and sidearms the same category?

No. Main weapons define melee movesets, while sidearms provide Resolve-powered secondary actions.

Sources and verification

This page was last checked on 2026-08-30 00:00. Sources should support the answer, not simply decorate the page.

Official Steam page ↗GameSpot all weapon and sidearm locations ↗GamesRadar Tarforge parts ↗KeenGamer all sidearm routes ↗