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Guide · Big Walk

How Big Walk Saves Work: Host Progress, Joining Later & Switching Hosts

Big Walk saves automatically, but the host keeps the group save. Here is what that means for resuming, joining later, and changing hosts.

Quick answer

Big Walk saves progress automatically, but the host is the keeper of the group's save. The host needs to start the session before everyone else can connect. When the host ends the session, the other players are disconnected. To continue the same journey later, the same host needs to host again. That host-centered save model is important if your group plans to play Big Walk over several sessions.

Does Big Walk Save Automatically?

Yes. You do not need to manually save from a menu. The official FAQ says the game host saves your progress automatically.

The more important question is where that progress lives. Big Walk does not describe the save as a shared cloud save owned equally by every member of the group. Instead, the host is described as the keeper of the save game and the group's progress.

Who Owns the Group Save?

The host does.

The normal flow is:

  1. One player starts Big Walk as the host.
  2. The host starts the session first.
  3. Other players connect after the session is running.
  4. The group plays and progress is saved automatically through the host.
  5. When the host stops the session, the connected players are disconnected.
  6. To resume from the same point later, that host starts the game again and the group reconnects.

Two Big Walk characters waiting at a small outdoor station at sunset

Can We Continue Without the Original Host?

If your goal is to continue the same saved journey, the official FAQ says you will need your host again.

The documentation does not describe an official save-transfer or host-migration feature that lets another player take ownership of that existing group progress. For planning purposes, choose a host who is likely to be available for the group's future sessions.

This does not mean other players cannot start their own game. It means a different host should not be assumed to have the original host's saved group progress.

What Happens If the Host Leaves?

When the host stops the session, the other players are disconnected. This is expected behavior under Big Walk's host model rather than proof that the other players' games crashed.

If the group wants to keep going immediately, the original host needs to start the session again.

Can Friends Join Later?

Yes. Big Walk is designed around a group that may play over multiple sessions, and the host starts the session before other players connect.

When starting a session, the host chooses a 2-player, 3-player, or 4+ player version of the world. The official FAQ says this choice is better understood as the minimum number of players expected to participate, not a hard maximum. Big Walk itself supports 2–12 players.

So if one friend cannot stay for the whole session, the group does not necessarily need to restart around that person's schedule. The host should choose the world version with the expected minimum group size in mind.

Big Walk official key art showing cooperative characters exploring a wide outdoor landscape

Should the Same Person Always Host?

If your priority is preserving and resuming one continuous group journey, yes, using the same host is the safest interpretation of the official save rules.

Before a long playthrough, it is worth deciding who should host based on availability. Big Walk has a beginning, middle, and end and is intended as a long-form cooperative adventure, so host availability can matter across multiple play sessions.

Does Every Player Keep Separate Story Progress?

The selected official source does not document a separate transferable story save for every joining player. What it clearly states is that the host keeps the save game and all group progress.

For that reason, this guide does not claim that another player can independently resume the same point as host.

Frequently asked questions

Do I need to press a save button in Big Walk?

No. The official FAQ says progress is saved automatically by the host.

Does the host have to start first?

Yes. The host starts the session, then other players connect.

What happens when the host quits?

All other players are disconnected from that session.

Can another player become host and continue the exact same save?

The official FAQ does not document a save-transfer or host-migration method. It says the original host is needed to continue the journey where the group left off.

Can different numbers of friends join across different sessions?

Big Walk supports 2–12 players. When the host starts, they choose a 2-player, 3-player, or 4+ world version, which the official FAQ describes more like a minimum expected group size than a maximum.

Sources and verification

This page was last checked on 2026-08-12T00:00:00+00:00. Sources should support the answer, not simply decorate the page.

Big Walk FAQBig Walk Press Kit